One block, a lot of settings. Right-click it with the Tuner and you get three screens: potion effects to hand out when a player lands on it, a movement path for the block to travel, and a disguise that makes it look like any other block in the game. The idea was to keep a map maker from needing forty separate block types in the creative tab.
What the block does
Effects on step. Apply any potion effect (Jump Boost, Speed, Slow Falling, Levitation, etc.) when a player touches the top of the block.
Movement path. Define the positions the block travels through. Each step has a direction (up/down/N/S/E/W), a distance, and a speed from 1 to 100 ticks per block. Paths loop unless you say otherwise.
Block disguise. Right-click with the Tuner while holding a block in your offhand to disguise the parkour block as that block. 42+ block types work as a disguise. Disguise affects texture, sound, and friction. The underlying block stays functional.
The GUI has three separate screens: one for parkour settings, one for effects, one for movement sequences. The block keeps all its settings in its own BlockEntity NBT, so there are no external config files.
Content
| Item / Block | Description |
|---|---|
| Parkour Block | Configurable block with effects and movement |
| Tuner | Open the block's GUI (Right-click) |
Gallery
Note: This wiki is the documentation. Questions and bug reports are faster on the Discord server.